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AION 2 Tool

AION 2 Enhancement: Rates, Costs & Pity

Enhancement mechanics from the global client: safe levels per grade, the Unique odds ladder from +11 to +15, the +5% failure bonus, and what Amplify and Potential add on top.

Published October 5, 2026 · Last updated October 5, 2026

Quick Answer: How Does Enhancement Work?

Enhancement pushes a piece up to its grade cap. Common and Rare always succeed to +5. Epic is safe to +10. Unique is safe to +10, then rolls 65%, 50%, 35%, 25% and 20% for steps +11 through +15 — and every failure adds a +5% success bonus to the next attempt. The average Unique needs about 22 attempts on the +14 → +15 step alone.

Quick Answer: How Does Enhancement Work?
StepSuccess ChanceBonus Per FailExpected Attempts
+14 → +1520%+5%22.24
Success rates depend only on grade. Item level changes what the attempt costs, never the dice.

What Enhancement Costs

Attempts consume Kina and Enhance Stones, and costs scale with item level. One data point from the launch client: the +14 → +15 step on the tracked item level costs 1,860,000 Kina and 14,820 Enhance Stones per attempt at the top end. Budget by expected value, not by best case — the unlucky (90th percentile) runs cost multiples of the average.

  • Enhance Stones: the core consumable — thousands per high step.
  • Kina: six figures per attempt at high item levels; see the economy hub for income.
  • Failure bonus: +5% success added per failure on Unique gear above the safe line — pity by another name.

Amplify: Past the +15 Cap

Many Unique items — crafted and dropped alike — can go past their normal cap with Amplify Stones. Higher item levels unlock more steps: item level 54 gear takes +1 step, item level 70 takes +3, item level 86 takes +5, with odds descending 66% → 50% → 33% → 25% → 20% and the failure bonus shrinking per step. First-step cost on those tracks is 600,000 Kina plus 6 Amplify Stones.

Amplify: Past the +15 Cap
Item LevelExtra StepsOdds Per StepFirst Step Cost
54+166%600,000 Kina + 6 Amplify Stones
70+366% → 50% → 33%600,000 Kina + 6 Amplify Stones
86+566% → 50% → 33% → 25% → 20%600,000 Kina + 6 Amplify Stones

Potential and Bind

Two more systems sit on top of enhancement. Potential: every Unique weapon, guard and armor piece (and nearly every accessory) has its own Potential track paid with Potential Stones and Abyss Points — every step succeeds and adds PvP damage or PvP tolerance, +2% per step at a total of 10 Potential Stones and 400,000 Abyss Points for four steps. Bind: Unique gear takes 10 Bind steps costing 2,130,000 Kina and 408 Soul Codex in total, with rebinding at 300,000 Kina and 3 reset codexes.

Potential is the PvP track — skip it while your Conquest ladder is the goal, and budget it when the Abyss becomes your endgame.