Guides AION 2
Routes de progression et systèmes, vérifiés contre le build du lancement mondial.
Bien débuter
Everything a new Daeva needs on day one in AION 2: faction choice, the Adventurer-to-class path, flight, first-hour priorities, and the mistakes that cost you a week.
Can you change class in AION 2? Direct answer: no respec or class switch at launch, character commitment details, reroll strategies, and future ticket roadmap.
How flight works in AION 2: the wing quest, aerial combat as a core mechanic, where flying is restricted, and why altitude is a real tactical resource.
How to download AION 2 on PC: the free-to-play Steam route, NC's PURPLE launcher alternative, the 100 GB install, and what to know before your first launch.
Progression
How leveling works in the AION 2 global launch build: the level-45 cap, the main-story rhythm, every unlock along the way, and what to do when main-story EXP tapers.
The AION 2 daily and weekly checklist: Daily Dungeon and Unknown Fissure at 30, Supply Requests at 25, and the level-45 weekly loop — Sanctuary, Conquest and reset timers.
The AION 2 version gap explained: level cap 45 vs 50, the Season 1 content baseline, balance differences, Brawler, mobile, and why Korean guide numbers may not match global.
How AION 2 Sanctuary works: the level-45 weekly boss content, party composition, why it is the first lockout you schedule, and how it feeds the gear ladder.
The AION 2 gear ladder sequenced: baseline gear at 45, the Conquest tier gates at 700 / 1,400 / 2,100 / 2,800 / 3,000, and where enhancement, amplification and bind fit.
Which AION 2 class should you play? A role-by-role decision guide built on verified facts: the only tank, the only healer, the self-sufficient solo trio, and why damage rankings shift every patch.
An AION 2 walkthrough of the full progression route: faction start, the unlock road to level 45, the endgame wall, and the weekly loop that follows — with a link to the detailed guide for every stage.
Référence & outils
Plus de guides
Chaque porte de déblocage de la zone de départ au plafond, séquencée.
L'étape d'Adventurer vers la classe, le statut du re-class, et comment choisir.
Les quotidiennes à 30, les tableaux à 25, et la boucle d'endgame hebdomadaire.
Plafond 45 contre 50, Brawler, et pourquoi les chiffres des guides coréens peuvent ne pas correspondre.
Le contenu de boss hebdomadaire qui finance l'échelle d'équipement.
L'échelle Conquest séquencée, système par système.
Rôles rares, trio solo, et comment choisir en trente secondes.
Steam contre PURPLE, l'installation de 100 Go, et les vérifications du premier lancement.
Chaque étape du départ de faction à la boucle d'endgame, liée.
Statut des codes mondiaux, le chemin d'échange, et où les codes apparaissent en premier.